Reviews

The Hazel Wood (The Hazel Wood #1)

The Hazel Wood (The Hazel Wood #1)

Seventeen-year-old Alice and her mother have spent most of Alice’s life on the road, always a step ahead of the uncanny bad luck biting at their heels. But when Alice’s grandmother, the reclusive author of a cult-classic book of pitch-dark fairy tales, dies alone on her estate, the Hazel Wood, Alice learns how bad her luck can really get: her mother is stolen away-by a figure who claims to come from the Hinterland, the cruel supernatural world where her grandmother's stories are set. Alice's only lead is the message her mother left behind: “Stay away from the Hazel Wood.”

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Redemption (Daughters of the People #6.5)

Redemption (Daughters of the People #6.5)

India Furia has always walked a hard road. As a member of the subversive Eternal Order, her top priority is to stop the Prophecy of Light from being fulfilled at any cost, including alienating her family and the only man she’s ever loved…or assassinating the People’s beloved Oracle.

Hiro Okada has been protecting India from the People’s wrath since she snuck into his apartment and tried to lure him to the dark side. At work, he’s on the path of a traitor, but at home, he walks a thin line between trusting India and trusting his heart.

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Circe

Circe

In the house of Helios, god of the sun and mightiest of the Titans, a daughter is born. But Circe is a strange child--neither powerful like her father nor viciously alluring like her mother. Turning to the world of mortals for companionship, she discovers that she does possess power: the power of witchcraft, which can transform rivals into monsters and menace the gods themselves.

Threatened, Zeus banishes her to a deserted island, where she hones her occult craft, tames wild beasts, and crosses paths with many of the most famous figures in all of mythology, including the Minotaur, Daedalus and his doomed son Icarus, the murderous Medea, and, of course, wily Odysseus.

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Matchmaking for Beginners

Matchmaking for Beginners

Marnie MacGraw wants an ordinary life—a husband, kids, and a minivan in the suburbs. Now that she’s marrying the man of her dreams, she’s sure this is the life she’ll get. Then Marnie meets Blix Holliday, her fiancé’s irascible matchmaking great-aunt who’s dying, and everything changes—just as Blix told her it would.

When her marriage ends after two miserable weeks, Marnie is understandably shocked. She’s even more astonished to find that she’s inherited Blix’s Brooklyn brownstone along with all of Blix’s unfinished “projects”: the heartbroken, oddball friends and neighbors running from happiness. Marnie doesn’t believe she’s anything special, but Blix somehow knew she was the perfect person to follow in her matchmaker footsteps.

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Ali and Nino

Ali and Nino

First published in Vienna in 1937, this classic story of romance and adventure has been compared to Dr. Zhivago and Romeo and Juliet. Its mysterious author was recently the subject of a feature article in the New Yorker, which has inspired a forthcoming biography. Out of print for nearly three decades until the hardcover re-release last year, Ali and Nino is Kurban Said's masterpiece. It is a captivating novel as evocative of the exotic desert landscape as it is of the passion between two people pulled apart by culture, religion, and war.

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The Power

The Power

In “The Power” the world is a recognizable place: There's a rich Nigerian boy who lounges around the family pool; a foster kid whose religious parents hide their true nature; an ambitious American politician; and a tough London girl from a tricky family. But then a vital new force takes root and flourishes, causing their lives to converge with devastating effect. Teenage girls now have immense physical power: They can cause agonizing pain and even death. With this small twist of nature, the world drastically resets.

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A Discovery of Witches

A Discovery of Witches

Deep in the stacks of Oxford's Bodleian Library, young scholar Diana Bishop unwittingly calls up a bewitched alchemical manuscript in the course of her research. Descended from an old and distinguished line of witches, Diana wants nothing to do with sorcery; so after a furtive glance and a few notes, she banishes the book to the stacks. But her discovery sets a fantastical underworld stirring, and a horde of daemons, witches, and vampires soon descends upon the library. Diana has stumbled upon a coveted treasure lost for centuries-and she is the only creature who can break its spell.

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Crown of Feathers (Crown of Feathers #1)

Crown of Feathers (Crown of Feathers #1)

had a sister, once…

In a world ruled by fierce warrior queens, a grand empire was built upon the backs of Phoenix Riders—legendary heroes who soared through the sky on wings of fire—until a war between two sisters ripped it all apart.

I promised her the throne would not come between us.

Sixteen years later, Veronyka is a war orphan who dreams of becoming a Phoenix Rider from the stories of old. After a shocking betrayal from her controlling sister, Veronyka strikes out alone to find the Riders—even if that means disguising herself as a boy to join their ranks.

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Kingdom of Ash (Throne of Glass #7)

Kingdom of Ash (Throne of Glass #7)

Three reapers. Two worlds. One prophecy.

Seventeen-year-old Ember Lonergan has made an art of isolating herself. She prefers the dead. She spends her days skipping school in old cemeteries and her nights hiding from her alcoholic father at the funeral home where she works. When her own father dies, Ember learns her whole life is a lie.

Mace is a monster, a soulless assassin tasked with a single purpose: follow Ember. He only has two rules. Do not interact with her. Do not to kill her. Simply watch and report. But Mace has never been good at following orders, and Ember is a temptation he simply can't resist.

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Children Shouldn’t Play with Dead Things (Dead Things #1)

Children Shouldn’t Play with Dead Things (Dead Things #1)

Three reapers. Two worlds. One prophecy.

Seventeen-year-old Ember Lonergan has made an art of isolating herself. She prefers the dead. She spends her days skipping school in old cemeteries and her nights hiding from her alcoholic father at the funeral home where she works. When her own father dies, Ember learns her whole life is a lie.

Mace is a monster, a soulless assassin tasked with a single purpose: follow Ember. He only has two rules. Do not interact with her. Do not to kill her. Simply watch and report. But Mace has never been good at following orders, and Ember is a temptation he simply can't resist.

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