Reviews

Daughter of the Sun (Cult of the Cat #1)

Daughter of the Sun (Cult of the Cat #1)

Sixteen-year-old Trinity was born during a solar eclipse and left at the doorsteps of a convent along with a torn piece of papyrus covered with ancient symbols. Raised by nuns in the English countryside, she leads a quiet life until she’s whisked away to the Island of Cats and a grandmother she never knew.

But before they can get to know each other, her grandmother dies. All that Trinity has left is a mysterious eye-shaped ring. And a thousand grieving cats. As Trinity tries to solve the enigma of the torn papyrus, she discovers a world of bloody sacrifices and evil curses, and a prophecy that points to her and her new feline abilities.

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Audacity Jones to the Rescue (Audacity Jones #1)

Audacity Jones to the Rescue (Audacity Jones #1)

An irrepressible orphan named Audacity Jones is headed on an adventure of historic proportions! The first book in a brand-new series from beloved Newbery Honor author Kirby Larson!

Audacity Jones is an eleven-year-old orphan who aches for adventure, a challenge to break up the monotony of her life at Miss Maisie's School for Wayward Girls. Life as a wayward girl isn't so bad; Audie has the best of friends, a clever cat companion, and plenty of books to read. Still, she longs for some excitement, like the characters in the novels she so loves encounter.

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The Kite Runner

The Kite Runner

1970s Afghanistan: Twelve-year-old Amir is desperate to win the local kite-fighting tournament and his loyal friend Hassan promises to help him. But neither of the boys can foresee what would happen to Hassan that afternoon, an event that is to shatter their lives. After the Russians invade and the family is forced to flee to America, Amir realises that one day he must return to an Afghanistan under Taliban rule to find the one thing that his new world cannot grant him: redemption.

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The Three-Body Problem (Remembrance of Earth’s Past #1)

The Three-Body Problem (Remembrance of Earth’s Past #1)

Set against the backdrop of China's Cultural Revolution, a secret military project sends signals into space to establish contact with aliens. An alien civilization on the brink of destruction captures the signal and plans to invade Earth. Meanwhile, on Earth, different camps start forming, planning to either welcome the superior beings and help them take over a world seen as corrupt, or to fight against the invasion.

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The Mapmaker’s Children

The Mapmaker’s Children

When Sarah Brown, daughter of abolitionist John Brown, realizes that her artistic talents may be able to help save the lives of slaves fleeing north, she becomes one of the Underground Railroad’s leading mapmakers, taking her cues from the slave code quilts and hiding her maps within her paintings. She boldly embraces this calling after being told the shocking news that she can’t bear children, but as the country steers toward bloody civil war, Sarah faces difficult sacrifices that could put all she loves in peril.

Eden, a modern woman desperate to conceive a child with her husband, moves to an old house in the suburbs and discovers a porcelain head hidden in the root cellar—the remains of an Underground Railroad doll with an extraordinary past of secret messages, danger and deliverance.

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Z: A Novel of Zelda Fitzgerald

Z: A Novel of Zelda Fitzgerald

When beautiful, reckless Southern belle Zelda Sayre meets F. Scott Fitzgerald at a country club dance in 1918, she is seventeen years old and he is a young army lieutenant stationed in Alabama. Before long, the "ungettable" Zelda has fallen for him despite his unsuitability: Scott isn't wealthy or prominent or even a Southerner, and keeps insisting, absurdly, that his writing will bring him both fortune and fame. Her father is deeply unimpressed. But after Scott sells his first novel, This Side of Paradise, to Scribner's, Zelda optimistically boards a train north, to marry him in the vestry of St. Patrick's Cathedral and take the rest as it comes.

What comes, here at the dawn of the Jazz Age, is unimagined attention and success and celebrity that will make Scott and Zelda legends in their own time. Everyone wants to meet the dashing young author of the scandalous novel—and his witty, perhaps even more scandalous wife. Zelda bobs her hair, adopts daring new fashions, and revels in this wild new world. Each place they go becomes a playground: New York City, Long Island, Hollywood, Paris, and the French Riviera—where they join the endless party of the glamorous, sometimes doomed Lost Generation that includes Ernest Hemingway, Sara and Gerald Murphy, and Gertrude Stein.

Everything seems new and possible. Troubles, at first, seem to fade like morning mist. But not even Jay Gatsby's parties go on forever. Who is Zelda, other than the wife of a famous—sometimes infamous—husband? How can she forge her own identity while fighting her demons and Scott's, too? With brilliant insight and imagination, Therese Anne Fowler brings us Zelda's irresistible story as she herself might have told it.

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Sula

Sula

Sula and Nel are two young black girls: clever and poor. They grow up together sharing their secrets, dreams and happiness. Then Sula breaks free from their small-town community in the uplands of Ohio to roam the cities of America. When she returns ten years later much has changed. Including Nel, who now has a husband and three children. The friendship between the two women becomes strained and the whole town grows wary as Sula continues in her wayward, vagabond and uncompromising ways.

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When Kambia Elaine Flew in from Neptune

When Kambia Elaine Flew in from Neptune

So I just made another note to add to my blue notebook later, when the house had cooled Tia's nature is boiling out of her like hot soup out of a pot, and Kambia Elaine just flew in from Neptune.

Shayla Dubois lives in a Houston neighborhood known as the Bottom, where life is colorful but never easy. She wants only two things out of to become a writer and to have a nice, peaceful home. Instead, her life has been turned upside down. Shayla's mama kicked her sister, Tia, out of the house for messing around with an older guy, and months later Tia still hasn't come home. Shayla's father, Mr. Anderson Fox, has rolled back into town and has been spending a lot of time at the house with Mama. And Shayla still doesn't know what to make of her strange new neighbor, Kambia Elaine.

Kambia tells Shayla the most fantastic that the Lizard People turn into purple chewing gum when the sun comes up; that Memory Beetles gather up and store people's good memories; that she is a piece of driftwood from the Mississippi River. All Shayla knows for sure is that Kambia's mother has a lot of male visitors and that Kambia doesn't look too healthy. When Kambia tells Shayla about the vicious Wallpaper Wolves that hide in her walls to catch bad little girls, Shayla knows something is wrong. But she doesn't know how she can help Kambia when she can't get past her stories, and when Tia still hasn't come home.

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How about Never, is Never Good For You?

How about Never, is Never Good For You?

Memoir in cartoons by the longtime cartoon editor of The New Yorker

People tell Bob Mankoff that as the cartoon editor of The New Yorker he has the best job in the world. Never one to beat around the bush, he explains to us, in the opening of this singular, delightfully eccentric book, that because he is also a cartoonist at the magazine he actually has two of the best jobs in the world. With the help of myriad images and his funniest, most beloved cartoons, he traces his love of the craft all the way back to his childhood, when he started doing funny drawings at the age of eight. After meeting his mother, we follow his unlikely stints as a high-school basketball star, draft dodger, and sociology grad student. Though Mankoff abandoned the study of psychology in the seventies to become a cartoonist, he recently realized that the field he abandoned could help him better understand the field he was in, and here he takes up the psychology of cartooning, analyzing why some cartoons make us laugh and others don't. He allows us into the hallowed halls of The New Yorker to show us the soup-to-nuts process of cartoon creation, giving us a detailed look not only at his own work, but that of the other talented cartoonists who keep us laughing week after week. For dessert, he reveals the secrets to winning the magazine's caption contest. Throughout How About Never--Is Never Good for You?, we see his commitment to the motto "Anything worth saying is worth saying funny."

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Emerge (The Awakening #1)

Emerge (The Awakening #1)

Allie Carmichael has always believed life is simple.

You're born. You live. You die.

She has no cause to believe those rules don't apply to her.

All her life, Allie has suffered in silence as those around her shrink from her touch, too intimidated to take the time to get to know her. It's left her feeling like a pariah for fifteen years.

When an unexpected move to Kelleys Island brings Aidan McBrien crashing into her life, Allie is thrown by his reaction. He isn't affected by her touch. He doesn't stutter or make a quick exit. He smiles and welcomes her into his circle of friends.

For the first time ever, Allie knows what true friendship means. Finally, she has a real shot at normal--until "normal" crashes and burns when she wakes in agony on her sixteenth birthday. Aidan calls it her Awakening, a rite of passage he and their friends have all faced. Allie struggles in ignorance through the experience, uncertain of what is real and what isn't. When she emerges, she is different. She has always been different, but even among her extraordinary friends, she and Aidan are special.

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