Reviews
The Broken Crown
Princess Emilia Aurelius was only seven when she watched her mother die at the hands of her father—martyred for believing in the God of the Atlas Empire’s Insurgo rebels. At seventeen, exiled to a military outpost where no one knows her true identity, she’s vowed to leave her royalty behind and explore the truth of the Insurgo rebels her mother loved.
When the Emperor of Atlas summons the princesses from each of the provinces to the imperial city to choose a wife for the crown prince, Emilia must leave her military life behind to join a royal court rife with cunning and intrigue. Navigating the waters of court politics and budding love are treacherous on their own, but Emilia fears for her life should anyone learn of her Insurgo sympathies.
School of Deaths (The Scythe Wielder’s Secret #1)
Thirteen-year-old Suzie Sarnio always believed the Grim Reaper was a fairy tale image of a skeleton with a scythe. Now, forced to enter the College of Deaths, she finds herself training to bring souls from the Living World to the Hereafter. The task is demanding enough, but as the only female in the all-male College, she quickly becomes a target. Attacked by both classmates and strangers, Suzie is alone in a world where even her teachers want her to fail. Scythes hungry for souls, Deaths who enslave a race of mysterious magicians, and echoes of an ancient war with Dragons. Caught in the middle of a plot to overthrow the World of Deaths, Suzie must uncover the reason she's been brought there: the first female Death in five thousand years.
Ready Player One
IN THE YEAR 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines, puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
Howl’s Moving Castle
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.
Key of Valor (Key Trilogy #3)
What happens when the very gods depend on mortals for help? That's what three very different young women find out when they are invited to Warrior's Peak.
Light and Knowledge have succeeded in their quest, and two of the keys have been found. The final, and last, test goes to Zoe McCourt—Valor.
Harbor
From the author of the international and New York Times bestseller Let the Right One In (Let Me In) comes this stunning and terrifying book which begins when a man's six-year-old daughter vanishes. One ordinary winter afternoon on a snowy island, Anders and Cecilia take their six-year-old daughter Maja across the ice to visit the lighthouse in the middle of the frozen channel. While the couple explore the lighthouse, Maja disappears -- either into thin air or under thin ice -- leaving not even a footprint in the snow. Two years later, alone and more or less permanently drunk, Anders returns to the island to regroup. He slowly realises that people are not telling him all they know; even his own mother, it seems, is keeping secrets. What is happening in Domaro, and what power does the sea have over the town's inhabitants?
Hatred Day (Hatred Day #1)
In the year 2052, it's not love but hate that unites the world.
Humanity is unified against the Inborns, an extraterrestrial species with godlike intelligence and abilities whose arrival on earth caused an environmental and biological crisis.
Enslaved and despised even by her own Inbornkind, 18-year-old Snofrid Yagami reawakens to the world after having her memories stolen and is certain of only one thing: she will do anything to ensure her freedom. But her resolution is soon tested when the son of a high-ranking human official is murdered and her home city becomes the center of the interspecies war, one that might see the Inborns purged. Desperate to find a way out of the city for herself and her family, Snofrid risks making a deal with the manipulative Inborn Commander, Hadrian, and his brutal cadre of soldiers. Her task is simple: take part in a historic hunt that will bring wealth and fame to all who survive. Unfortunately, Snofrid’s role is one in which survival is rarely seen—the bait.
The Assassin’s Blade (#0.1-0.5)
Celaena Sardothien is Adarlan's most feared assassin. As part of the Assassin's Guild, her allegiance is to her master, Arobynn Hamel, yet Celaena listens to no one and trusts only her fellow killer-for-hire, Sam. In these action-packed novellas - together in one edition for the first time - Celaena embarks on five daring missions. They take her from remote islands to hostile deserts, where she fights to liberate slaves and seeks to avenge the tyrannous. But she is acting against Arobynn's orders and could suffer an unimaginable punishment for such treachery. Will Celaena ever be truly free? Explore the dark underworld of this kick-ass heroine to find out.
The Devil’s Playground
Sixteen-year-old Elizabeth Winters may be a witch, but she doesn’t know the first thing about magic.
Her father, a wizard himself, has forbidden the use of her powers for her own protection. But when accusations of witchcraft start flying through Salem Village, Elizabeth wishes she was more prepared.
Despite her lack of magical knowledge, Elizabeth appoints herself to save innocent women from the untimely demise the village has in store for them. Elizabeth finds, however, that she is not the hero Salem needs her to be. When Elizabeth is betrayed by someone she trusts, she loses control of her emotions and unintentionally curses the village with the ten plagues of Egypt. Now, Elizabeth must figure out how to break the curse before the morning of the tenth plague—the plague of death.
Watchmen
This Hugo Award-winning graphic novel chronicles the fall from grace of a group of super-heroes plagued by all-too-human failings. Along the way, the concept of the super-hero is dissected as the heroes are stalked by an unknown assassin.
One of the most influential graphic novels of all time and a perennial best-seller, Watchmen has been studied on college campuses across the nation and is considered a gateway title, leading readers to other graphic novels such as V for Vendetta, Batman: The Dark Knight Returns and The Sandman series.

